Latest posts by Jake Wilson (see all)
- Enderal – Skyrim Mod – Review - September 12, 2016
- Rise of the Tomb Raider – Review - August 23, 2016
- Simone Bernacchia – Amiga Homebrew Composer Interview - August 22, 2016
With the October 6th update for Metal Gear Solid V: The Phantom Pain, those playing on a console now have access to Metal Gear Online: The third iteration of the online multiplayer for the Metal Gear series. Alongside this, Konami have also added a new feature to the ‘Forward Operating Bases,’ Phantom Pain‘s online component attached to the story campaign. Players now have the option to use MB coins (bought with real world money) to insure their FOBs against other players invasions. The invading player will still get to keep stolen resources, but a player who has taken out the insurance will have their resources and staff instantly replaced.
“Your FOBs are always at risk of coming under attack. Now, you can rest easy with FOB insurance (paid service). If you sign up for insurance, then during the insurance period you will be compensated for any materials and staff lost due to rival infiltrations.” – Konami
This option is of course an extension of the microtransactions that were already present at the game’s launch, allowing you to pay money to have up to 4 FOBs. Unlike these additional FOBs, the insurance policy is not a one off payment and must be renewed after a set period of time. Again, with real money. One way of looking at this, is that the people who purchase this FOB insurance are technically paying more money, to play Metal Gear Solid V less. This is because they won’t have to go back in to the game world or invade other FOBs to recover their lost resources. They will be taking from themselves one of the main objectives of the overall gameplay experience. Erik Kain of Forbes summed this up perfectly in his article on the subject:
“This is equal parts bizarre and awful, but I guess that pretty accurately describes most of Konami’s decisions lately so it comes as no surprise.”