Built as ‘conveying a powerful and unique story using pixel art and voice narration‘, One Dreamer draws from the deranged, disfigured and often twisted fantasies of lucid dreaming alongside the seemingly normal workings of the real World. Inspired by games such as The Last Of Us, the team behind the game – led by programmer/artist Gareth Ffoulkes – hope to bring a fascinatingly messed-up story-driven experience…madness and all. Set in both the dream World and the game’s main protagonist Frank, whom ironically is cast as an aspiring indie game developer (wonder where they got that particular premise from, eh?), One Dreamer is part platformer, part point-and-click – the game’s two divisions of gameplay offering a mix of delivery, presentation and potentially intriguing deviation in play-style.
As the game’s Kickstarter explains, the aim is to use such a combination and contrast to ‘allow for a unique storytelling experience, with the theme of the game changing to suit the different perspectives’. While it’s not necessarily confirmed, the emphasis on the player-character’s actions and decisions affecting the story’s conclusion seems to suggest a series of alternate endings. What’s more, if that image of some wide-eyed, desolate-looking giantess of a girl is any suggestion of one of the directions the game is taking, you can be pretty sure the team down under in Darwin, Australia aren’t afraid of splicing a little effed-up flair into the game’s rather vivid aesthetic.
The current goal for the project is $22,000 [Australian dollars] and will end funding on August 5th with an expected release for PC via Steam sometime in June 2016 should the project meet its required target. Stretch goals include a possible Vita and PS4 release at $65,000 & $100,000 respectively. Players can download a demo of the game right now here. First there was Giant Enemy Crab – prepare yourself then for the second-coming: #GiantAnimeGirl!