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Comcept and Keiji Inafune’s Mighty No 9 – a spiritual successor to Capcom’s classic Mega Man series, has been delayed yet again. The project had a highly successful Kickstarter campaign back in 2013 where it made over 3.8 million dollars. The campaign finished up in October 2013, with the reward tiers indicating the game’s estimated release would be April of 2015. Fast forward to that very month, and Comcept explains to backers that Mighty No 9 will be published by Deep Silver, however it will mean a delay to September of 2015.
In August of 2015, the developer reveals that the game will not be making the September release window. A month later, and the new date is confirmed specifically as the 9th of February 2016 in North America, and the 12th of February 2016 in the rest of the world.
Today, (two weeks before said release date) Keiji Inafune has sent out another update to Kickstarter backers explaining that Mighty No 9 will once again fail to meet its projected release date. Inafune estimates a Spring 2016 window for the game now, and explains the decision to have Mighty No 9 delayed for a third time:
Unfortunately, we have an announcement that will be very disappointing to all of you. In preparation for the February release of Mighty No. 9 we have been working hard with our partners to resolve any network issues and porting work necessary to publish Mighty No. 9 on the various platforms. However, the issues relating to the network modes were more critical than expected, and it has become apparent that we will need to delay the game from its February 9th release date. We have been working up until the very last moment to resolve these issues in order to make the February release, but it has become clear that we no longer have enough time to fix the issues and have everything prepared for release.
For this 3rd delay of the game, we have no excuses for disappointing our fans and especially our backers once more. We want to take this chance to express our sincerest apologies to everyone who has looked forward to the release.
The primary reason for this latest delay is technical issues with the game’s online modes – specifically a range of bugs as well as problems with online matchmaking. The process of fixing these issues is hampered by two things. The first is the large range of platforms the game is in development for – PC (Windows, Mac, Linux), PlayStation 4, PlayStation 3, Xbox One, Xbox 360, Wii U, PlayStation Vita and Nintendo 3DS. The second is that the game is being made in Unreal Engine 3, which is no longer being updated after developer Epic Games have moved on to Unreal Engine 4, meaning Comcept are needing to manually adjust and program fixes for the online gameplay.
Excitement for “the next Mega Man” wanes by the day. It’s a shame things worked out this way considering how enthusiastic gamers were back in 2013 – eagerly funding Inafune’s new action platformer after publisher Capcom denied fans a new Mega Man for so long. Even if Mighty No 9 doesn’t turn out great, it might still manage to be an entertaining mess, so I’m actually still somewhat disappointed at this latest delay.