Latest posts by Jake Wilson (see all)
- Enderal – Skyrim Mod – Review - September 12, 2016
- Rise of the Tomb Raider – Review - August 23, 2016
- Simone Bernacchia – Amiga Homebrew Composer Interview - August 22, 2016
Prey For The Gods
This game’s kickstarter went live on July 6th and is already gaining massive traction with backers. It’s easy to see why. Prey For The Gods is clearly inspired by the cult classic Shadow of the Colossus, borrowing its unique climbing mechanic, allowing you to scale the massive bosses in order to fight them. This borrowing could be a good or bad thing depending on how you view it, but developers No Matter Studios have done well to assure backers that the game has a bit more to offer than just that. Prey For The Gods’ snowy island aesthetic & dynamic snow system looks beautiful. The player will have to watch out for over exposure to cold, a truly under-explored mechanic in gaming.
“We’re looking to have the game be approx 4-8 hours in duration for the 5 bosses. Realize with non-linear survival mechanics and dynamic weather the game play will very dramatically for each player.”
A teaching game designed to coincide with the sole developer’s University thesis around “use of gamification in learning programming.” It’s something I’ve seen a fair few recent steam games try to tackle. Incorporating different programming languages in to the game mechanics. Though I haven’t come across one with such a striking art style or soundtrack as this one. This game is currently on Steam Greenlight, where the developer has described the game’s narrative as a 4th wall breaking interaction between three main characters: a program Named Lony (the main protagonist of the game). Himself as the developer of the game. And the player themselves.
Edge of Eternity
This game has had a massively successful kickstarter campaign, raising $161,246, well above double the asking price. From French developers Midgar Studio, Edge of Eternity sets out to be a love letter to classic turn-based JRPGs with a similar visual aesthetic to Star Ocean. One of the game’s stretch goals was to employ the talents of Yasunori Mitsuda, known for his work on Chrono Trigger & Xenogears. He has joined the game’s primary composer & sound designer Cedric Menendez in writing some of the games themes & for the recording with the Bratislava Symphony Orchestra for the game’s soundtrack.
Midgar Studio post regular and in-depth updates on their website & kickstarter page, so go there if you want to find out more. Gamesnosh also have an interview with Cedric Menendez, going live in a couple of weeks, about his work on the game. Edge of Eternity is currently scheduled for release in 2016, on PS4, Xbox One & Steam.